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endEpisode()
- Method in interface gsim.sim.behaviour.
RuleHandler
Updates all action-nodes that were executed until now with the current reward (a sort of back-propagation routine which can be called if some connection between atomic decisions is needed).
endSession()
- Method in interface gsim.sim.communication.
Messenger
equals(Object)
- Method in class gsim.sim.behaviour.
SimAction
equals(Object)
- Method in class gsim.sim.communication.
CommunicationProtocol
equals(Object)
- Method in class gsim.sim.communication.
CommunicationProtocolRespond
equals(Object)
- Method in class gsim.sim.communication.
Conversation
equals(Object)
- Method in class gsim.sim.communication.
Message
equals(Object)
- Method in class gsim.sim.engine.
SimulationID
Executable
- Interface in
gsim.sim.engine
execute()
- Method in class gsim.sim.behaviour.
SimAction
execute()
- Method in class gsim.sim.engine.common.
DefaultExecutable
execute()
- Method in class gsim.sim.engine.common.
ScenarioEvent
execute()
- Method in interface gsim.sim.engine.
Executable
executeUserRules(String, HashMap)
- Method in interface gsim.sim.behaviour.
RuleHandler
Executes rules for the current role and time.
ExpansionIF
- Interface in
gsim.core.objects
exportAgentHierarchy()
- Method in interface gsim.core.
DefinitionEnvironment
Returns a tree with the agents (frames and instances) in the inheritance order.
exportObjectHierarchy()
- Method in interface gsim.core.
DefinitionEnvironment
Returns a tree with the objects (frames and instances) in the inheritance order.
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