A B C D E G H I L M O P R S T U V

E

endEpisode() - Method in interface gsim.sim.behaviour.RuleHandler
Updates all action-nodes that were executed until now with the current reward (a sort of back-propagation routine which can be called if some connection between atomic decisions is needed).
endSession() - Method in interface gsim.sim.communication.Messenger
 
equals(Object) - Method in class gsim.sim.behaviour.SimAction
 
equals(Object) - Method in class gsim.sim.communication.CommunicationProtocol
 
equals(Object) - Method in class gsim.sim.communication.CommunicationProtocolRespond
 
equals(Object) - Method in class gsim.sim.communication.Conversation
 
equals(Object) - Method in class gsim.sim.communication.Message
 
equals(Object) - Method in class gsim.sim.engine.SimulationID
 
Executable - Interface in gsim.sim.engine
 
execute() - Method in class gsim.sim.behaviour.SimAction
 
execute() - Method in class gsim.sim.engine.common.DefaultExecutable
 
execute() - Method in class gsim.sim.engine.common.ScenarioEvent
 
execute() - Method in interface gsim.sim.engine.Executable
 
executeUserRules(String, HashMap) - Method in interface gsim.sim.behaviour.RuleHandler
Executes rules for the current role and time.
ExpansionIF - Interface in gsim.core.objects
 
exportAgentHierarchy() - Method in interface gsim.core.DefinitionEnvironment
Returns a tree with the agents (frames and instances) in the inheritance order.
exportObjectHierarchy() - Method in interface gsim.core.DefinitionEnvironment
Returns a tree with the objects (frames and instances) in the inheritance order.

A B C D E G H I L M O P R S T U V